screenshot

Creator: coderz1093

Last updated:

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Description:

screenshot

A simple package to capture widgets as Images. Now you can also capture the widgets that are not rendered on the screen!
This package wraps your widgets inside RenderRepaintBoundary
Source










  Capture a widget: Capture an invisible widget (a widget which is not part of the widget tree):




Getting Started #
This handy package can be used to capture any Widget including full screen screenshots & individual widgets like Text().

Create Instance of Screenshot Controller

class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
Uint8List _imageFile;

//Create an instance of ScreenshotController
ScreenshotController screenshotController = ScreenshotController();

@override
void initState() {
// TODO: implement initState
super.initState();
}
...
}
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Wrap the widget that you want to capture inside Screenshot Widget. Assign the controller to screenshotController that you have created earlier

Screenshot(
controller: screenshotController,
child: Text("This text will be captured as image"),
),
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Take the screenshot by calling capture method. This will return a Uint8List

screenshotController.capture().then((Uint8List image) {
//Capture Done
setState(() {
_imageFile = image;
});
}).catchError((onError) {
print(onError);
});
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Capturing Widgets that are not in the widget tree #
You can capture invisible widgets by calling captureFromWidget and passing a widget tree to the function
screenshotController
.captureFromWidget(Container(
padding: const EdgeInsets.all(30.0),
decoration: BoxDecoration(
border:
Border.all(color: Colors.blueAccent, width: 5.0),
color: Colors.redAccent,
),
child: Text("This is an invisible widget")))
.then((capturedImage) {
// Handle captured image
});

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Capturing a List Widget #
You can capture a long Invisible widgets by using captureFromLongWidget function.
var randomItemCount = Random().nextInt(100);

///
/// Step 1: Create Long widget using Column.
///

var myLongWidget = Builder(builder: (context) {
return Container(
padding: const EdgeInsets.all(30.0),
decoration: BoxDecoration(
border:
Border.all(color: Colors.blueAccent, width: 5.0),
color: Colors.redAccent,
),
///
/// Note: Do not use Scrolling widget, instead place your children in Column.
///
/// Do not use widgets like 'Expanded','Flexible',or 'Spacer'
///
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
for (int i = 0; i < randomItemCount; i++)
Text("Tile Index $i"),
],
));
});

///
/// Step 2:
/// Use `captureFromLongWidget` function for taking screenshot.
///
screenshotController
.captureFromLongWidget(
InheritedTheme.captureAll(
context,
Material(
child: myLongWidget,
),
),
delay: Duration(milliseconds: 100),
context: context,


///
/// Additionally you can define constraint for your image.
///
/// constraints: BoxConstraints(
/// maxHeight: 1000,
/// maxWidth: 1000,
/// )
)
.then((capturedImage) {
// Handle captured image
});

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Saving images to Specific Location #
For this you can use captureAndSave method by passing directory location. By default, the captured image will be saved to Application Directory. Custom paths can be set using path parameter. Refer path_provider
Note #

Method captureAndSave is not supported for web.

final directory = (await getApplicationDocumentsDirectory ()).path; //from path_provide package
String fileName = DateTime.now().microsecondsSinceEpoch;
path = '$directory';

screenshotController.captureAndSave(
path //set path where screenshot will be saved
fileName:fileName
);
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Saving images to Gallery #
If you want to save captured image to Gallery, Please use https://github.com/hui-z/image_gallery_saver
Example app uses the same to save screenshots to gallery.

Sharing Captured Images #
await _screenshotController.capture(delay: const Duration(milliseconds: 10)).then((Uint8List image) async {
if (image != null) {
final directory = await getApplicationDocumentsDirectory();
final imagePath = await File('${directory.path}/image.png').create();
await imagePath.writeAsBytes(image);

/// Share Plugin
await Share.shareFiles([imagePath.path]);
}
});
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Note: #
Captured image may look pixelated. You can overcome this issue by setting value for pixelRatio

The pixelRatio describes the scale between the logical pixels and the size of the output image. It is independent of the window.devicePixelRatio for the device, so specifying 1.0 (the default) will give you a 1:1 mapping between logical pixels and the output pixels in the image.

double pixelRatio = MediaQuery.of(context).devicePixelRatio;

screenshotController.capture(
pixelRatio: pixelRatio //1.5
)
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Sometimes rastergraphics like images may not be captured by the plugin with default configurations. The issue is discussed here.
...screenshot is taken before the GPU thread is done rasterizing the frame
so the screenshot of the previous frame is taken, which is wrong.
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The solution is to add a small delay before capturing.
screenshotController.capture(delay: Duration(milliseconds: 10))
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Known Issues #

Platform Views are not supported. (Example: Google Maps, Camera etc)issue

License

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

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