shot-detector 0.0.5.dev3

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shotdetector 0.0.5.dev3

Table of Contents

What is this

How to install

With conda
With pip
For development


How to start


Source Video

Point to Point Streaming

SDP-file and RTP-stream
File Streaming
Virtual Device
Camera Streaming
Desktop Capturing
MPEG-TS Streaming
MPEG-TS via UDP
MPEG-TS via TCP


Streaming with a Server





What is this
This is a detector of video shots based of PyAV.
It is strongly under construction.
Nowadays, the main purpose of it is to visualize different methods of
shot detection and near duplicate video retrieval.
It works both for Python 2.7 and Python 3.4.

How to install

With conda
Check this link anaconda.org/w495/shot-detector

conda install shot-detector -c w495



With pip
Check this link pypi/shot-detector

pip install shot-detector


Note:
pip installation likely will not work properly
due to PyAV is depends on platform.




For development
It uses conda as package manager.
So to install it should run commands:

Create new environment and install requirements from conda:

conda create --name shot-detector-3.4 \
--file ./requirements/py34/requirements-conda-explicit.txt


Activate your environment

source activate shot-detector-3.4


Install requirements from pip:

pip install -r ./requirements/py34/requirements-pip.txt



The same for Python 2.7:

Create new environment and install requirements from conda:

conda create --name shot-detector-2.7 \
--file ./requirements/py27/requirements-conda-explicit.txt


Activate your environment

source activate shot-detector-2.7


Install requirements from pip:

pip install -r ./requirements/py27/requirements-pip.txt



See Managing environments for more details.



How to start
python ./main.py -i /path/to/file/or/stream
Or
python -m shot_detector.tool -i /path/to/file/or/stream
Use -h option to get help.
python ./main.py -h
Also check help file for this.



Source Video
You can use any video-file or video-device as an input for the Shot
Detector. But in some cases it is required to use on-the-fly video
stream.
You can get video-stream from third-party source or generate it
yourself. There are several ways to generate your own input video
stream:

from a file;
from your camera;
from your desktop;
from a virtual device.

More over you can implement it with different schemes of streaming:

point to point streaming;
streaming with server (ffserver).


Point to Point Streaming
This is the simplest way to reproduce on-the-fly video stream. In this
case you generate stream only for one reader. If you use your stream for
the Shot Detector, you cannot check it without stopping the Shot
Detector. But in this stream embodiment you wont deal with latency.

SDP-file and RTP-stream
In this case we use RTP Streaming Protocol. The main
limitation of it is that only one stream supported in the RTP muxer. So
you can stream only video without audio or audio without video.


File Streaming

Create a SDP-file and RTP-stream with ffmpeg. For a file stream
it looks like this:
ffmpeg -re -i input-file.mp4 -an -f rtp rtp://127.0.0.1:1236 > file-stream.sdp
Where:

-re — is a flag that makes ffmpeg read input at native
frame rate. In this case it is used to simulate a stream from a
device. Without this flag, your stream will be handled as a simple
file. It is required only if you work with static file but not
real stream.
-i input-file.mp4 — is a name of input file.
-an — is a flag that makes ffmpeg ignore audio streams. The
reason of this flag is that RTP doesn’t support more than one
stream. Moreover, if your file contains several video streams,
your should choose one and remove odd video streams.
-f rtp — is an output format — RTP.
rtp://127.0.0.1:1234 — an address for receiving stream of
virtual device.
./file-stream.sdp — is a is a stream session description
file.


Check the ./file-stream.sdp. In this case it contains following
text:
SDP:
v=0
o=- 0 0 IN IP4 127.0.0.1
s=No Name
c=IN IP4 127.0.0.1
t=0 0
a=tool:libavformat 55.33.1000
m=video 1234 RTP/AVP 96
b=AS:2000
a=rtpmap:96 MP4V-ES/90000
a=fmtp:96 profile-level-id=1

Check the stream. Run ffplay with ./file-stream.sdp as an
arguments.
ffplay ./file-stream.sdp
You get a window with video from your file-stream.


More over you can use any another player that supports RTP. For
example:
mplayer ./file-stream.sdp





Stop ffplay and then use ./file-stream.sdp file name as input
URI for the Shot Detector

Note: RTP uses UDP, so the receiver can start up any time, but you
can get packet loss.


Virtual Device

Create a SDP-file and RTP-stream with ffmpeg. For a virtual
device it looks like this:
ffmpeg -f lavfi -i mandelbrot -f rtp rtp://127.0.0.1:1234 > virtual-device.sdp
Where:

-f lavfi — is format of libavfilter input
virtual devices .
This input device reads data from the open output pads
of a libavfilter filtergraph.
-i mandelbrot — is a filter that draws the Mandelbrot set.
Check Fancy Filtering Examples in
FFmpeg documentaion for another filter types.
-f rtp — is an output format — RTP.
rtp://127.0.0.1:1234 — an address for receiving stream
of a virtual device.
./virtual-device.sdp — is a stream session description
file.


Use virtual-device.sdp as discussed above.



Camera Streaming
Create a SDP-file and RTP-stream with ffmpeg. For a camera it looks
like this:
ffmpeg -f v4l2 -i /dev/video0 -f rtp rtp://127.0.0.1:1234 > camera.sdp
Where:

-f v4l2 — is an input device-format for a camera. The full name
of it is — [video4linux2]
(https://www.ffmpeg.org/ffmpeg-devices.html#video4linux2_002c-v4l2)
It works only for linux. For another systems, please, check this
page: [FFmpeg Streaming Guide]
(https://trac.ffmpeg.org/wiki/StreamingGuide “Streaming Guide”)
-i /dev/video0 — is a path to device.
-f rtp — is an output format — RTP.
rtp://127.0.0.1:1234 — an address for receiving camera’s stream.
./camera.sdp — is a file with a description of your
stream session.

After that use camera.sdp as discussed above.


Desktop Capturing
For a Linux display ffmpeg-command looks like this:
ffmpeg -f x11grab -video_size wxga -i :0.0 -f rtp rtp://127.0.0.1:1234 > desktop.sdp
Where:

-f x11grab — is an input format for a X11-display.
-video_size wxga — size of your display. In this case we use the
full size of desktop. Check FFmpeg Capture/Desktop page for other options
-i :0.0 — is a desktop name.
-f rtp — is an output format
rtp://127.0.0.1:1234 — an address for receiving camera’s stream.
./desktop.sdp — is a stream session description file.

After that use desktop.sdp as discussed above.


MPEG-TS Streaming
With MPEG-TS
you can generate both and audio and video.


MPEG-TS via UDP
In this case we use UDP. So, you still
can get packet loss. They are likely to reveal if you stream via
Internet.
Here is example for a camera. For another devices they are the same.

Start ffmpeg to generate MPEG-TS stream via udp.

ffmpeg -f v4l2 -i /dev/video0 -f mpegts udp://127.0.0.1:1234
Where:

-f v4l2 — is an input device-format for a camera. It works
only for linux. For another systems, please, check this page:
FFmpeg Streaming Guide.
-i /dev/video0 — is a path to device.
-f mpegts — is an output format — MPEG transport stream.
udp://127.0.0.1:1234 — an address for receiving camera’s
stream.



Check it with ffplay:

ffplay -fflags nobuffer udp://127.0.0.1:1234
Where:

-fflags nobuffer — is a flag that makes ffplay don’t cache
input stream. We set it to reduce latency.




Use udp://127.0.0.1:1234 as input video URI for the Shot
Detector.
| More over, you can start ffmpeg and the Shot Detector in any
order.



Note: The time in the Shot Detector is a time of a video stream.
Also you can use both video and audio.
ffmpeg -f v4l2 -i /dev/video0 -f alsa -i hw:0 -f mpegts udp://127.0.0.1:1234
Where:

-f alsa — is an input device-format for a microphone.
-i hw:0 — is a name of a microphone device. See Capture/ALSA
for more details.



MPEG-TS via TCP
Another option is to use TCP connections for MPEG-TS streaming. In this
case you don’t get packet loss. But you should guarantee that a reader
will be started before a writer. So, reader become a server and writer
become a client.
For example:

Start ffplay as a server

ffplay -fflags nobuffer tcp://127.0.0.1:1234?listen
Where:

-fflags nobuffer — is a flag that makes ffplay don’t cache
input stream. We set it to reduce latency.
tcp://127.0.0.1:1234?listen — is a host for sending camera’s
stream whith listen option. A writer should send stream to
tcp://127.0.0.1:1234.



Start ffmpeg as a client

ffmpeg -f v4l2 -i /dev/video0 -f mpegts tcp://127.0.0.1:1234
Where:

-f v4l2 — is an input device-format for a camera. It works
only for linux. For another systems, please, check this page:
FFmpeg Streaming Guide.
-i /dev/video0 — is a path to device.
-f mpegts — is an output format — MPEG transport stream.
tcp://127.0.0.1:1234 — an address for sending camera’s stream.




So, you can pass tcp://127.0.0.1:1234?listen as an input video URI
for the Shot Detector. But you should start it before ffmpeg, Do not
forget to stop ffplay, before it.



Streaming with a Server
In this scheme you send the video-stream to a server. And then any
client can get your stream from it. The simplest way to achive this is
to use ffserver.

Start ffserver with certain configuration file.
sudo /usr/bin/ffserver -f ./etc/input/ffserver.conf
Check FFServer Configuration.

Send input stream to server.
For example, for linux-camera you should run:
ffmpeg -f v4l2 -i /dev/video0 -f alsa -i hw:0 -tune zerolatency http://localhost:8090/feed1.ffm
Where:

-f v4l2 — is an input device-format for a camera. It works
only for linux. For another systems, please, check this page:
FFmpeg Streaming Guide.
-i /dev/video0 — is a path to device.
-f alsa — is an input device-format for a microphone.
-i hw:0 — is a name of a microphone device.
See Capture/ALSA for more details.
-tune zerolatency — is a flag that makes ffmpeg to change
settings to minimize latency. This is not a flag of ffmpeg, this
is H.264 option. See Encode/H.264 Choose a preset for
more details.
http://localhost:8090/feed1.ffm — an address for sending
camera’s stream.

For desktop it is the same:
ffmpeg -f x11grab -i :0.0 -f alsa -i hw:0 -tune zerolatency http://localhost:8090/feed1.ffm

Check it with ffplay:
ffplay -fflags nobuffer http://localhost:8090/live.flv
Where:

-fflags nobuffer — is a flag that makes ffplay don’t cache
input stream. We set it to reduce latency.
http://localhost:8090/live.flv — is an address to get a video
stream. It is specified in etc/input/ffserver.conf.


Pass http://localhost:8090/live.flv as an input video URI for the
Shot Detector. In this case you may not stop ffplay.

As for me it is the best way to simulate streaming for the Shot
Detector.

License

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

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