snap

Creator: coderz1093

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Description:

snap

snap #








An extensive snap tool/widget for Flutter that allows very flexible snap management and snapping between your widgets.
Inspired by WhatsApp's in-app Youtube player.
It is highly recommended to read the documentation and run the example project on a real device to fully understand and inspect the full range
of capabilities.
Media | Description | How-to-Use
Notice #

flick works as intended on actual devices even if it might appear to fail rarely on simulators. Don't be
discouraged!


Recent #

flick is now added. It is amazing! See Media for examples.



Media #
Watch on Youtube:
v1.0.0 with Flick

v0.1.0




Description #
This is an extensive snap tool/widget for Flutter that allows very flexible snap management and snapping between your widgets.
Just wrap your snapper widget with the SnapController widget, fill the parameters, define your snappable widget and this package will take care
of everything else.

How-to-Use #
"The view is what is being moved. It is the widget that snaps to the bound. The bound is what the view is being snapped to."
First, define two GlobalKeys- one for your view and one for your bound:
GlobalKey bound = GlobalKey();
GlobalKey view = GlobalKey();
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Then, create a SnapController such as:
SnapController(
uiChild(), //uiChild
false, //useCache
view, //viewKey
bound, //boundKey
Offset.zero, //constraintsMin
const Offset(1.0, 1.0), //constraintsMax
const Offset(0.75, 0.75), //flexibilityMin
const Offset(0.75, 0.75), //flexibilityMax
{Key key,
customBoundWidth : 0,
customBoundHeight : 0,
snapTargets : [
const SnapTarget(Pivot.topLeft, Pivot.topLeft),
const SnapTarget(Pivot.topRight, Pivot.topRight),
const SnapTarget(Pivot.bottomLeft, Pivot.bottomLeft),
const SnapTarget(Pivot.bottomRight, Pivot.bottomRight),
const SnapTarget(Pivot.center, Pivot.center)
],
minSnapDistance : 100.0,
animateSnap : true,
useFlick : true,
flickSensitivity : 0.075,
onMove : _onMove,
onDragStart : _onDragStart,
onDragUpdate : _onDragUpdate,
onDragEnd : _onDragEnd,
onSnap : _onSnap})

Widget uiChild() {
return Container(
key: view,
...
);
}

void _onMove(Offset offset);

void _onDragStart(dynamic dragDetails);
void _onDragUpdate(dynamic dragDetails);
void _onDragEnd(dynamic dragDetails);

void _onSnap(Offset offset);
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Further Explanations:
For a complete set of descriptions for all parameters and methods, see the documentation.

Set [useCache] to true if your [uiChild] doesn't change at runtime.
Consider the following example:

Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Expanded(
child: Align(
key: bound,
alignment: const Alignment(-1.0, -1.0),
child: SnapController(
uiChild(),
true,
view,
bound,
Offset.zero,
const Offset(1.0, 1.0),
const Offset(0.75, 0.75),
const Offset(0.75, 0.75),
snapTargets: [
const SnapTarget(Pivot.topLeft, Pivot.topLeft),
const SnapTarget(Pivot.topRight, Pivot.topRight),
const SnapTarget(Pivot.bottomLeft, Pivot.bottomLeft),
const SnapTarget(Pivot.bottomRight, Pivot.bottomRight),
const SnapTarget(Pivot.center, Pivot.center)
]
)
)
)
]
)
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In this excerpt, the bound is an Align widget which expands through a Column widget.
The SnapController is confined between Offset.zero and Offset(1.0, 1.0). This means the view will not exceed the limits of the bound.
The flexibility is confined between Offset(0.75, 0.75) and Offset(0.75, 0.75). This means that the view can be moved beyond the horizontal/vertical
min/max constraints with a flexibility of 0.75 before it snaps.
The snapTargets determine from where and to where the view should snap once the movement is over. In this example:

The top left corner of the view can snap to the top left corner of the bound.
The top right corner of the view can snap to the top right corner of the bound.
The bottom left corner of the view can snap to the bottom left corner of the bound.
The bottom right corner of the view can snap to the bottom right corner of the bound.
The center of the view can snap to the center of the bound.

Keep in mind that these constant values are provided only for the ease of use. snapTargets can consist of any values you wish.

Use [SnapControllerState]'s [bool isMoved(double treshold)] method to determine if the view is moved or not where [treshold] is the distance at
which the view should be considered to be moved.

Notes #
I started using and learning Flutter only some weeks ago so this package might have some parts that don't make sense, that should be completely
different, that could be much better, etc. Please let me know! Nicely!
Any help, suggestion or criticism is appreciated!
Cheers.

License

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

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