socket_com

Creator: coderz1093

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Description:

socket com

Server Side #
Start server at port 3000 #
final server = await ServerSocket.connect(ip: io.InternetAddress.anyIPv4, port: 3000);

server.onConnection((Socket client) {
handleClient(client);
/// You can listen to event from this perticular client
/// using Socket method on
});
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Client Side #
Connect to server hosted on localhost at port 3000 #
final Socket client = await ClientSocket.connect(host: "0.0.0.0", port: 3000);
handleServerConnection(client);
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Add event listener pass on as an event #
final registered = client.on('message', (data) {
//TODO: display message
});
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Listen to any event from server #
client.listen((data){
//TODO :
})
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data key , value pair => Map<String,dynamic>
Send data for event on #
STEP 1 : Declare class & extend it with DTO
/// remember to exnted class from DTO for data transmission
/// there we will be transferring Message data over socket

class Message extends DTO {
String username;
String message;

Message({required this.username, required this.message});

factory Message.fromJson(Map<String, dynamic> json) {
return Message(username: json['username'], message: json['message']);
}

@override
Map<String, dynamic> toJson() {
return {"username": username, "message": message};
}

/// in case you wish to encode data differently
/// then remember to decode data correspondingly
@override
String encode() {
return json.encode(toJson());
}
}
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STEP 2 : Send corresponding message
client.send(
'message',
Message(
username: username,
message: 'Hi i am $username',
),
);
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License

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

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