stateless

Creator: coderz1093

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Description:

stateless

Stateless
A stateless stateful state management package that is not stateless.









DISCLAIMER: Please do not use this package in production, it uses Dart Magic under the hood that could break whenever Flutter wants it to break.

Introduction #
The goal of this package is to see if we can have state management without having to care about state management. The learning curve of Stateless should be at a minimal, knowledge developers have from known Flutter APIs should be transferable, like initState, dispose and build.
Getting Started #
In your flutter project, add the following in your pubspec.yaml:
dependencies:
stateless: ^0.1.0
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Usage #
The classic Flutter Counter Widget, rewritten with Stateless:
import 'package:flutter/material.dart';
import 'package:stateless/stateless.dart';

void main() => runApp(const MyApp());

class MyApp extends StatelessWidget {
const MyApp({super.key});

@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Stateless Demo',
debugShowCheckedModeBanner: false,
theme: ThemeData(primarySwatch: Colors.blue),
home: MyHomePage(title: 'Stateless Demo Home Page'),
);
}
}

// We define the interface that will describe our state data.
abstract class MyCounterState {
late int counter;
}

// We extends from Stateless to create our stateless stateful widget.
class MyHomePage extends Stateless implements MyCounterState {
MyHomePage({super.key, required this.title});

final String title;

@override
void initState() {
super.initState();
// Initialize our state data.
counter = 0;
}

void showSnackBar() {
// We can access the BuildContext from anywhere in our widget.
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(content: Text('The count is at: $counter')),
);
}

@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text(title)),
body: const Center(child: MyCounterText()),
floatingActionButton: Column(
mainAxisAlignment: MainAxisAlignment.end,
children: [
FloatingActionButton(
// Update the counter by just simply incrementing it.
onPressed: () => counter++,
tooltip: 'Increment',
child: const Icon(Icons.add),
),
const SizedBox(height: 8),
FloatingActionButton(
onPressed: showSnackBar,
tooltip: 'Show SnackBar',
child: const Icon(Icons.lightbulb),
),
],
),
);
}
}
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As you can see the API is barely any different from normal Flutter widgets, by extending from Stateless and implementing our state interface we can just update the interface properties and it will automatically know that it's state has changed and therefore triggers a rebuild.
Accessing state data in a child #
Quite often you want to access state data from a parent in the tree, well Stateless is capable of doing that for you!
Lets re-imagine the above counter app into two parts, one is the Stateless widget and the second part is a normal StatelessWidget that displays the counter value.
class MyHomePage extends Stateless implements MyCounter {
...

@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text(title)),
// We build our custom text counter widget here.
body: const Center(child: MyCounterText()),
floatingActionButton: Column(
mainAxisAlignment: MainAxisAlignment.end,
children: [
FloatingActionButton(
onPressed: () => counter++,
tooltip: 'Increment',
child: const Icon(Icons.add),
),
const SizedBox(height: 8),
FloatingActionButton(
onPressed: showSnackBar,
tooltip: 'Show SnackBar',
child: const Icon(Icons.lightbulb),
),
],
),
);
}
}

class MyCounterText extends StatelessWidget {
const MyCounterText({super.key});

@override
Widget build(BuildContext context) {
// We can then observe our MyCounter for state changes.
final myCounter = context.observe<MyCounter>();

return Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const Text('You have pushed the button this many times:'),
Text(
'${myCounter.counter}',
style: Theme.of(context).textTheme.headline4,
),
],
);
}
}
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Our MyCounterText widget can simply observe the state of our MyCounter and read the current counter value from it.
Contributing #
Interested in contributing? We love pull request! See the Contribution document for more information.

License

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

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