svgaplayer_flutter

Creator: coderz1093

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svgaplayer flutter

SVGAPlayer-Flutter #
简体中文
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Introduce #
SVGAPlayer is a light-weight animation renderer. You use tools to export svga file from Adobe Animate CC or Adobe After Effects, and then use SVGAPlayer to render animation on mobile application.
SVGAPlayer-Flutter render animation natively via Flutter CustomPainter, brings you a high-performance, low-cost animation experience.
If wonder more information, go to this website.

SVGAPlayer-Flutter supports 2.0 format only.

Usage #
Here introduce SVGAPlayer-Flutter usage. Wonder exporting usage? Click here.
Add dependency #
dependencies:
svgaplayer_flutter: ^2.0.0 #latest version
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Locate files #
SVGAPlayer could load svga file from Flutter local assets directory or remote server. Add file to pubspec.yaml by yourself.
Super simple to use #
The simplest way to render an animation is to use SVGASimpleImage component.
class MyWidget extends Widget {

@override
Widget build(BuildContext context) {
return Container(
child: SVGASimpleImage(
resUrl: "https://github.com/yyued/SVGA-Samples/blob/master/angel.svga?raw=true"),
);
}

}
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Animation will run repeatedly. If you wondering a stronger animation controls, use code.
Code to use #
To control an animation rendering, you need to create a SVGAAnimationController instance just like Flutter regular animation. Assign to SVGAImage, load and decode resource using SVGAParser, and then do things as you want with SVGAAnimationController.
import 'package:flutter/material.dart';
import 'package:svgaplayer_flutter/svgaplayer_flutter.dart';

void main() => runApp(MyApp());

class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
}

class _MyAppState extends State<MyApp> with SingleTickerProviderStateMixin {
SVGAAnimationController animationController;

@override
void initState() {
this.animationController = SVGAAnimationController(vsync: this);
this.loadAnimation();
super.initState();
}

@override
void dispose() {
this.animationController.dispose();
super.dispose();
}

void loadAnimation() async {
final videoItem = await SVGAParser.shared.decodeFromURL(
"https://github.com/yyued/SVGA-Samples/blob/master/angel.svga?raw=true");
this.animationController.videoItem = videoItem;
this
.animationController
.repeat() // Try to use .forward() .reverse()
.whenComplete(() => this.animationController.videoItem = null);
}

@override
Widget build(BuildContext context) {
return Container(
child: SVGAImage(this.animationController),
);
}
}
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Reuse MovieEntity #
The MovieEntity will dispose after AnimationController dispose or AnimationController::videoItem reset.
After dispose, the MovieEntity can not reused.
If you eager to reuse the MovieEntity, assign MovieEntity::autorelease to false.
final videoItem = await SVGAParser.shared.decodeFromURL(
"https://github.com/yyued/SVGA-Samples/blob/master/angel.svga?raw=true");
videoItem.autorelease = false;
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You need to call MovieEntity::dispose() method when no need to use.
Cache #
We will not manage any caches, you need to use dio or other libraries to handle resource caches.
Use SVGAParser.decodeFromBytes method to decode caching data.
Features #
Here are many feature samples.

Replace an element with Bitmap.
Add text above an element.
Hides an element dynamicaly.
Use a custom drawer for element.

License #

Anti 996
感谢或联系作者 #

License

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

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