telereso

Creator: coderz1093

Last updated:

0 purchases

TODO
Add to Cart

Description:

telereso

Telereso #
Flutter package to use Telereso,
Telereso will allow you to control your app resources (strings,images) remotely and out of the box ,
without the need to add extra logic ,

Installation #
Telereso depends on Firebase to use Remote Config for
resource management
And Cloud Messaging for realtime changes (optional)
All you need to get started is make sure your project has set up
firebase (check docs)
then just add Telereso dependency to your project
dependencies:
telereso: ^0.0.10-alpha
copied to clipboard
Run pub get.
Usage #
Initialization #
Initialization will not make api calls it's just to set up resources,
In your main.dart file, call init():
void main() {
runApp(const MyApp());
}

class MyApp extends StatelessWidget {
const MyApp({
Key key,
}) : super(key: key);

@override
Widget build(BuildContext context) {
Telereso.instance.init();
return MaterialApp();
}
}
copied to clipboard
Full initialization options :
void main() {
runApp(const MyApp());
}

class MyApp extends StatelessWidget {
const MyApp({
Key key,
}) : super(key: key);

@override
Widget build(BuildContext context) {
Telereso.instance
.disableLog() // disable general and main logs
.enableDrawableLog() // allow drawable logs so you can debug your keys and fetched values
.enableStringsLog() // allow strings logs so you can debug your locals , keys and fetched values
.setRemoteConfigSettings(RemoteConfigSettings()) // if you have custom Remote Config settings pass them here
.setRemoteExpiration(const Duration(seconds: 1)) // provide your custom ducation , by defualt expiration will 12 hours, if reale time changes was enabled it will be 1 sec
.enableRealTimeChanges() // enable real time changes while developing
.init();
return MaterialApp();
}
}
copied to clipboard
Skipping the Initialization will not cause crashes, but the app will not be able to use the remote version of the
resources, So it is a way to disable remote functionality.
Firebase #
Please follow the steps found here to set up your Remote Config correctly.
Localization #
According to Flutter Docs
there is 2 ways to implement localization, Telereso support both
Minimal internationalization
If your app implement localization
using this approach,
All you need to do is do the following changes :



Extend BasicRemoteLocalizations

Use translateOrDefault() to retrieve your string.

Example
Before:
class DemoLocalizations {
DemoLocalizations(this.localeName);

static Future<DemoLocalizations> load(Locale locale) {
final String name = locale.countryCode.isEmpty ? locale.languageCode : locale.toString();
final String localeName = Intl.canonicalizedLocale(name);
return initializeMessages(localeName).then((_) {
return DemoLocalizations(localeName);
});
}

static DemoLocalizations of(BuildContext context) {
return Localizations.of<DemoLocalizations>(context, DemoLocalizations);
}

final String localeName;

String get title {
return Intl.message(
'Hello World',
name: 'title',
desc: 'Title for the Demo application',
locale: localeName,
);
}
}

copied to clipboard
After
class DemoLocalizations extends BasicRemoteLocalizations {
DemoLocalizations(this.locale) : super(locale: locale);

@override
final Locale locale;

static DemoLocalizations of(BuildContext context) {
return Localizations.of<DemoLocalizations>(context, DemoLocalizations);
}

// Static member to have a simple access to the delegate from the MaterialApp
static const delegate = DemoLocalizationsDelegate();

static Map<String, Map<String, String>> _localizedValues = {
'en': {
'title': 'Hello World',
},
'es': {
'title': 'Hola Mundo',
},
};

String get title {
var key = 'title';
return translateOrDefault(key, _localizedValues[locale.languageCode][key]);
}
}
copied to clipboard
Internationalization based on the intl package
If your app implement localization
using this approach,
All you need to do is apply the following changes :


add telereso_generator to your dev_dependencies
dev_dependencies:
build_runner: ^1.0.0
telereso_generator: ^0.0.10-alpha
copied to clipboard
check telerso_generator usage
Run pub get.


Add build.yaml in your project's root (next to l10n.yaml)
targets:
$default:
builders:
telereso_generator|telereso:
enabled: true
options:
template-arb-file: app_en.arb
output-localization-file: app_localizations.dart
output-class: AppLocalizations
output-class-remote: RemoteLocalizations
copied to clipboard



Notice that first 3 options are the same as your l10n.yaml file, these flags has to be the same and required
output-class-remote is the name of your new wrapper class, if not set it will be RemoteLocalizationsDefault



Build
flutter pub run build_runner build --delete-conflicting-outputs
copied to clipboard
Make sure a class named remote_localizations.telereso.dart was created next to your arb template


Add RemoteLocalizations delegate above your AppLocalizations.delegate
MaterialApp(
localizationsDelegates: [
RemoteLocalizations.delegate //<---- add this
AppLocalizations.delegate, //<---- keep this
],
supportedLocales: [
const Locale('en')
],
home: ...
)
copied to clipboard


Start using your new wrapper RemoteLocalizations instead of AppLocalizations
Example:
BEFORE
// In your Material/Widget/CupertinoApp:
@override
Widget build(BuildContext context) {
return MaterialApp(
onGenerateTitle: (BuildContext context) => AppLocalizations.of(context).appTitle,
// ...
);
}
copied to clipboard
After
// In your Material/Widget/CupertinoApp:
@override
Widget build(BuildContext context) {
return MaterialApp(
onGenerateTitle: (BuildContext context) => RemoteLocalizations.of(context).appTitle,
// ...
);
}
copied to clipboard


Asset Images #
You can make your asset images dynamic with one simple change,
Use RemoteImage.asset instead of Image.asset
Example
Before
....
child: Image.asset("assets/icons/image.png")
....
copied to clipboard
After
....
child: RemoteImage.asset("assets/icons/image.png"),
....
copied to clipboard
In Remote config console make sure to use full path assets/icons/image.png as your key in your drawable json, like:
{
"assets/icons/image.png": "<url>",
"assets/icons/image2.png": "<url2>"
}
copied to clipboard
Realtime changes #
For Remote Config setup follow steps found here
At your main app stateful widget (convert if needed) do the following changes :

replace StatefulWidget with RemoteState
add firebaseMessaging configurations

myBackgroundMessageHandler is not needed for Telereso
class HomePage extends StatefulWidget {
const HomePage({
Key key
}) : super(key: key);

@override
_HomePageState createState() => _HomePageState();
}

class _HomePageState extends RemoteState<HomePage>{
final FirebaseMessaging _firebaseMessaging = FirebaseMessaging();

static Future<dynamic> myBackgroundMessageHandler(
Map<String, dynamic> message) async {
// put your normal logic
if (message.containsKey('data')) {
// Handle data message
final dynamic data = message['data'];
}

if (message.containsKey('notification')) {
// Handle notification message
final dynamic notification = message['notification'];
}

// Or do other work.
}

@override
void initState() {
super.initState();
_firebaseMessaging.configure(
onMessage: (message) async {
if (await Telereso.instance.handleRemoteMessage(message)) return;
// put your normal logic
},
onBackgroundMessage: myBackgroundMessageHandler,
onLaunch: (message) async {},
onResume: (message) async {},
);
}

@override
Widget build(BuildContext context) {
return Stack(....);
}
}

copied to clipboard

License

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

Files In This Product:

Customer Reviews

There are no reviews.