tex

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Description:

tex

tex is a tiny TeX engine that creates SVG images from TeX strings.
Currently, only the math environment (e.g. $ f(x) = x^2 $) is supported.
Compared to other TeX renderers, this package does NOT rely on JavaScript or any other dependencies.
You will find a playground at https://andreas-schwenk.github.io/tex. Alternatively, open file /docs/index.html in your browser. A local web server is not required.
Warning: this package is under development. Many more TeX macros will be supported soon
Features #

Rendering of SVG images from TeX sources
All data is packed into code. There is no need to load anything at runtime.

Getting started #
Add the package into your package's pubspec.yaml file:
dependencies:
tex: ^1.0.2
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Make sure to use the most recent version from https://pub.dev/packages/tex.
Usage #
The following example creates an SVG image data string from a TeX string.
import 'package:tex/tex.dart';

void main() {
// set the equation to render
var src = "\\sum_{k=1}^n \\frac{1}{k(k+1)} = \\frac{n}{n+1}";
// instantiate tex
var tex = TeX();
// set the RGB color (red color)
tex.setColor(157, 59, 50);
// set the scaling factor
tex.scalingFactor = 2.0;
// create SVG data
var svgImageData = tex.tex2svg(src, displayStyle: true);
// check for errors
if (tex.success()) {
// prints "<svg ...";
print(svgImageData);
} else {
// error handling
print('Errors occurred: ${tex.error}');
}
}
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Output SVG:

Website integration #
This example displays an equation as inline math in fluent text. The complete code can be found in directory /examples/web.
CSS:
.equation {
padding-left: 1px;
padding-right: 1px;
display: inline-block;
vertical-align: middle;
}
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HTML:
<p>
Einsteins famous equation is
<span id="einstein" class="equation"></span>.
</p>
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Dart:
import 'dart:html';
import 'dart:convert';

import 'package:tex/tex.dart';

void main() {
setEquationToSpan("#einstein", "E=mc^2");
}

void setEquationToSpan(String spanId, String src) {
// instantiate tex
var tex = TeX();
// set the scaling factor
tex.scalingFactor = 1.0;
// create SVG data from TeX data
var svg = tex.tex2svg(src, displayStyle=false);
// debug output
print(svg);
// successful?
if (tex.success()) {
// create an image element
var svgBase64 = base64Encode(utf8.encode(svg));
var img = document.createElement('img') as ImageElement;
img.src = "data:image/svg+xml;base64,$svgBase64";
img.style.verticalAlign = "bottom";
// get the span element and add the image
var span = querySelector(spanId) as SpanElement;
span.innerHtml = '';
span.append(img);
}
}
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Flutter #
The following code excerpt creates a Span Widget that displays inline math. We use the package flutter_svg to render SVG images.
import 'package:tex/tex.dart';
import 'package:flutter_svg/flutter_svg.dart';

...
// create a target widget element
Widget equationWidget;
// instantiate TeX
var tex = TeX();
// set the scaling factor
tex.scalingFactor = 1.1;
// create SVG data from TeX data
var svg = tex.tex2svg(texSrc);
if (tex.success() == false) {
// in case of errors: generate a TextSpan
// element containing an error description.
equationWidget = TextSpan(
text: tex.error,
style: TextStyle(color: Colors.red),
);
} else {
// in case everything works: create a WidgetSpan
// element containing an SVG image.
var width = tex.width.toDouble()
equationWidget = WidgetSpan(
alignment: PlaceholderAlignment.middle,
child: SvgPicture.string(svg, width: width),
);
}
...
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Additional information #
File meta/glyphs.csv specifies the glyphs.
For building the fonts, python3 and node must be installed. This is only required for developers of this package.
./build.sh
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License of MathJax #
This package extracts SVG image data of glyphs from MathJax. All rights remain to the authors. MathJax is licensed under the Apache2 license. You will find a copy of Apache2 license in folder /licenses/mathJax/ of this repository.
All extracted data from MathJax can be found in variable svgData of file /lib/src/svg.dart.

License

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

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