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three js controls
three_js_controls #
A type of three_js camera controller that allows users to add either orbit, fly, fps, point, trackball, map, or drag controller to thier projects.
This is a dart conversion of three.js and three_dart, originally created by @mrdoob and has a coverted dart fork by @wasabia.
Getting started #
To get started add this to your pubspec.yaml file along with the other portions three_js_math, three_js_core, and a three_js_(loder type).
late MapControls controls;
void initControls() {
controls = MapControls(camera, _globalKey);
controls.enableDamping = true; // an animation loop is required when either damping or auto-rotation are enabled
controls.dampingFactor = 0.05;
controls.screenSpacePanning = false;
controls.minDistance = 100;
controls.maxDistance = 500;
controls.maxPolarAngle = math.pi / 2;
}
void update() {
controls.update();
}
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Usage #
This project is a simple camera controller for three_js.
Example #
Find the example for this API here.
Contributing #
Contributions are welcome.
In case of any problems look at existing issues, if you cannot find anything related to your problem then open an issue.
Create an issue before opening a pull request for non trivial fixes.
In case of trivial fixes open a pull request directly.
For personal and professional use. You cannot resell or redistribute these repositories in their original state.
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