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vietmap flutter navigation
Vietmap Flutter Navigation #
Contact vietmap.vn to register a valid key.
Getting started #
Add library to pubspec.yaml file
vietmap_flutter_navigation: latest_version
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Check the latest version at https://pub.dev/packages/vietmap_flutter_navigation
or run this command in the terminal to add the library to the project:
flutter pub add vietmap_flutter_navigation
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Android config #
Add the below code to the build.gradle (project) file at path android/build.gradle
maven { url "https://jitpack.io" }
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at the repositories block
allprojects {
repositories {
google()
mavenCentral()
maven { url "https://jitpack.io" }
}
}
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Add below code to AndroidManifest (for android 14 and above)
<application>
...
<!-- Add this code block -->
<service
android:name="vn.vietmap.services.android.navigation.v5.navigation.NavigationService"
android:foregroundServiceType="location"
android:exported="false">
</service>
</application>
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Upgrade the minSdkVersion to a minimum is 24 in the build.gradle (app) file, at path android/app/build.gradle
minSdkVersion 24
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iOS config #
Add the below codes to the Info.plist file. Replace the YOUR_API_KEY_HERE with your API key.
<key>VietMapURL</key>
<string>https://maps.vietmap.vn/api/maps/light/styles.json?apikey=YOUR_API_KEY_HERE</string>
<key>VietMapAPIBaseURL</key>
<string>https://maps.vietmap.vn/api/navigations/route/</string>
<key>VietMapAccessToken</key>
<string>YOUR_API_KEY_HERE</string>
<key>NSLocationAlwaysAndWhenInUseUsageDescription</key>
<string>Your request location description</string>
<key>NSLocationAlwaysUsageDescription</key>
<string>Your request location description</string>
<key>NSLocationWhenInUseUsageDescription</key>
<string>Your request location description</string>
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Upgrade min ios version to 12.0 in the Podfile (iOS) file, at path ios/Podfile (uncomment the line below)
platform :ios, '12.0'
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In your terminal, cd to the ios folder and run the command below to install the pod file (you can skip this step if you only build for Android or run the app on the Windows/Linux PC)
cd ios && pod install
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If the project shows an issue when upgrading to the new version when running the pod install command, please remove the ios/.symlinks, ios/Pods folders, and Podfile.lock file, then run the pod install --repo-update command to update the pod file.
Main characteristics #
Import the library #
import 'package:vietmap_flutter_navigation/vietmap_flutter_navigation.dart';
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Define necessary variables #
// Define the map options
late MapOptions _navigationOption;
final _vietmapNavigationPlugin = VietMapNavigationPlugin();
List<LatLng> waypoints = const [
LatLng(10.759091, 106.675817),
LatLng(10.762528, 106.653099)
];
/// Display the guide instruction image to the next turn
Widget instructionImage = const SizedBox.shrink();
Widget recenterButton = const SizedBox.shrink();
/// RouteProgressEvent contains the route information, current location, next turn, distance, duration,...
/// This variable is update real time when the navigation is started
RouteProgressEvent? routeProgressEvent;
/// The controller to control the navigation, such as start, stop, recenter, overview,...
MapNavigationViewController? _navigationController;
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Add the initialize function to initState function to initialize the map options
@override
void initState() {
super.initState();
initialize();
}
Future<void> initialize() {
if (!mounted) return;
_navigationOption = _vietmapNavigationPlugin.getDefaultOptions();
/// set the simulate route to true to test the navigation without the real location
_navigationOption.simulateRoute = false;
_navigationOption.apiKey =
'YOUR_API_KEY_HERE';
_navigationOption.mapStyle =
"https://maps.vietmap.vn/api/maps/light/styles.json?apikey=YOUR_API_KEY_HERE";
_vietmapNavigationPlugin.setDefaultOptions(_navigationOption);
}
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Replace your apikey which is provided by VietMap with YOUR_API_KEY_HERE tag to the application works normally
Display the Navigation view, including map view, route, and navigation #
NavigationView(
mapOptions: _navigationOption,
onMapCreated: (controller) {
_navigationController = controller;
},
onRouteProgressChange: (RouteProgressEvent routeProgressEvent) {
setState(() {
this.routeProgressEvent = routeProgressEvent;
});
_setInstructionImage(routeProgressEvent.currentModifier,
routeProgressEvent.currentModifierType);
},
),
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In the routeProgressEvent response, we provide the currentLocation and snappedLocation, which are the raw location of the device and the snapped location on the route, respectively. You can use one of them to track the location of the device.
Set the instruction icon from routeProgressEvent data. #
_setInstructionImage(String? modifier, String? type) {
if (modifier != null && type != null) {
List<String> data = [
type.replaceAll(' ', '_'),
modifier.replaceAll(' ', '_')
];
String path = 'assets/navigation_symbol/${data.join('_')}.svg';
setState(() {
instructionImage = SvgPicture.asset(path, color: Colors.white);
});
}
}
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We use flutter_svg to display the SVG image.
Instruction icon here, download, extract, and add to the assets folder.
Figma design for the instruction here, please copy and design your own icon.
Build a route between two locations #
We provide the buildRoute function to build a route between two locations. You can add more than 2 locations to the wayPoints variable.
We're adding the onMapLongClick callback to the NavigationView to build a route when the user long clicks on the map.
NavigationView(
...
onMapLongClick: (LatLng? latLng, Point? point) {
if (latLng == null) return;
_navigationController?.buildRoute(wayPoints: [
/// Replace the latitude and longitude with your origin location
LatLng(10.759173, 106.675879),
latLng
], profile: DrivingProfile.cycling);
},
),
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Start navigation when the route is built successfully #
We provide the onRouteBuilt callback which responds the route when it is built successfully. Only the first route of the response list will be returned.
We provide the onNewRouteSelected callback which responds the route while the user selects another route from the map.
NavigationView(
...
onRouteBuilt: (DirectionRoute route) {
},
onNewRouteSelected: (DirectionRoute route) {
},
),
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You can start the navigation when the route is built successfully by calling the _navigationController?.startNavigation function.
_navigationController?.startNavigation();
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Add banner instructions to display icon, route name, next turn guide,... #
BannerInstructionView(
routeProgressEvent: routeProgressEvent,
instructionIcon: instructionImage,
)
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Add the bottom view, which contains the overview route, recenter, and the stop navigation button. #
BottomActionView(
recenterButton: recenterButton,
controller: _navigationController,
routeProgressEvent: routeProgressEvent
)
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You can customize all of the widgets above to fit your design.
All data is provided by the routeProgressEvent variable.
Add the dispose function for the navigation controller #
@override
void dispose() {
_navigationController?.onDispose();
super.dispose();
}
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Useful function #
Build a route and start navigation. The below functions are used to build a route to start navigation.
/// Find a new route between two locations (you can add more than 2 locations)
_navigationController?.buildRoute(wayPoints: <LatLng>[currentLocation, destinationLocation]);
/// Start navigation, call after the buildRoute have a response.
_navigationController?.startNavigation();
/// Find route and start when the api response at least 1 route
_navigationController?.buildAndStartNavigation(
wayPoints: wayPoints: <LatLng>[currentLocation, destinationLocation],
profile: DrivingProfile.drivingTraffic);
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Recenter to the current location, overview the route, turn on/off the navigation voice guide, and stop the navigation. The below functions are used to control the navigation and call after the navigation is started.
/// recenter to the user location
_navigationController?.recenter();
/// Overview the route
_navigationController?.overview();
/// Turn on/off the navigation voice guide
_navigationController?.mute();
/// Stop the navigation
_navigationController?.finishNavigation();
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Move the camera to the specific location
/// Move the camera to the specific location
_navigationController?.moveCamera(
latLng: const LatLng(22.762528, 106.653099),
zoom: 8,
tilt: 0,
bearing: 0);
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Animate the camera to the specific location
/// Animate the camera to the specific location
_navigationController?.animateCamera(
latLng: const LatLng(22.762528, 106.653099),
zoom: 8,
tilt: 0,
bearing: 0);
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Add a marker to the map #
We provide the addImageMarkers function to add multiple markers to the map
Add a marker from the asset image
Marker from assets image #
/// Add a marker to the map
List<NavigationMarker>? markers = await _navigationController?.addImageMarkers([
NavigationMarker(
imagePath: 'assets/50.png',
latLng: const LatLng(10.762528, 106.653099)),
NavigationMarker(
imagePath: 'assets/40.png',
latLng: const LatLng(10.762528, 106.753099),
width: 80,
height: 80),
]);
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NOTE: The width and height must be both null or both have a value. If one of them has a value, the other must have a value too.
Troubleshooting #
We strongly recommend you call the _navigationController?.buildRouteAndStartNavigation() in a button or onMapRendered callback, which is called when the map is rendered successfully to ensure that the application does not crash while executing some function while our SDK is rendering the map.
onMapRendered: () {
_navigationController?.buildAndStartNavigation(
wayPoints: wayPoints: <Waypoint>[waypoint1,waypoint2],
profile: DrivingProfile.drivingTraffic);
}
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Please ensure that the location permission has been granted before navigating. We recommend you use the geolocator package to handle the location permission and get the current location of the device.
Demo code here
We have a demo app with flutter_bloc and clean architecture pattern here.
Please clone and run the app to see how it works.
You can also download the example app to see how it works.
Note: Replace apikey which is provided by VietMap to all YOUR_API_KEY_HERE tag to the application work normally #
Email us: [email protected]
Vietmap API and price here
Contact for support
Vietmap API document here
Have a bug to report? Open an issue. If possible, include a full log and information that shows the issue.
Have a feature request? Open an issue. Tell us what the feature should do and why you want the feature.
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