wasm_ffi

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Description:

wasm ffi

wasm_ffi #
wasm_ffi intends to be a drop-in replacement for dart:ffi on the web platform using wasm. wasm_ffi is built on top of web_ffi.
For ease of use cross-platform, the following are provided:

ffi_bridge: selects wasm_ffi/ffi.dart for web and dart:ffi for other platforms
ffi_utils_bridge: selects wasm_ffi/ffi_utils.dart for web and package:ffi for other platforms
FfiWrapper: a simple wrapper utility which loads DynamicLibrary asynchronously. Also provides a safeUsing method which uses the current library's memory.

The general idea is to expose an API that is compatible with dart:ffi but translates all calls through dart:js to a browser running WebAssembly.
Webassembly (wasm) compiled with emscripten as well as standalone wasm is supported.
The provided example shows how to use wasm_ffi both in web and in dart.
Installation #

Dart

dart pub add wasm_ffi
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Flutter

flutter pub add wasm_ffi
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Usage examples #
FfiWrapper and ffigen (all platforms) #

Generate bindings using ffigen
Replace import 'dart:ffi' as ffi; with import 'package:wasm_ffi/ffi_bridge.dart' as ffi; in the generated binding files
Instantiate FfiWrapper: ffiWrapper = await FfiWrapper.load('path to wasm or js');
Create binding instance: BindingClass bindings = BindingClass(ffiWrapper.library);
Call method: ffiWrapper.safeUsing((Arena arena) { ... });

Direct load example (only for web) #
import 'package:wasm_ffi/ffi.dart' as ffi;

Future<void> main() async {
final library = await DynamicLibrary.open('path to wasm or js'); // NOTE: It is async
final func = library.lookupFunction<int Function(), int Function()>('functionName');
print(func());
}
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Differences to dart:ffi #
While wasm_ffi tries to mimic the dart:ffi API as close as possible, there are some differences. The list below documents the most importent ones, make sure to read it. For more insight, take a look at the API documentation.

The DynamicLibrary class constructor is different. One key difference is that the 'load' method is asynchronous.
If more than one library is loaded, it is recommended to use FfiWrapper:safeUsing instead of using, as it ensure that the correct memory is used.
Each library has its own memory, so objects cannot be shared between libraries.
Some advanced types are still unsupported.
There are some classes and functions that are present in wasm_ffi but not in dart:ffi; such things are annotated with @extra.
There is a new class Memory which is IMPORTANT and explained in deepth below.
If you extend the Opaque class, you must register the extended class using @extra registerOpaqueType<T>() before using it! Also, your class MUST NOT have type arguments (what should not be a problem).
There are some rules concerning interacting with native functions, as listed below.

Rules for functions (TODO: needs update) #
There are some rules and things to notice when working with functions:

When looking up a function using DynamicLibrary.lookup<NativeFunction<NF>>() (or DynamicLibraryExtension.lookupFunction<T extends Function, F extends Function>()) the actuall type argument NF (or T respectively) of is not used: There is no type checking, if the function exported from WebAssembly has the same signature or amount of parameters, only the name is looked up.
There are special constraints on the return type (not on parameter types) of functions DF (or F ) if you call NativeFunctionPointer.asFunction<DF>() (or DynamicLibraryExtension.lookupFunction<T extends Function, F extends Function>() what uses the former internally):

You may nest the pointer type up to two times but not more:

e.g. Pointer<Int32> and Pointer<Pointer<Int32>> are allowed but Pointer<Pointer<Pointer<Int32>>> is not.


If the return type is Pointer<NativeFunction> you MUST use Pointer<NativeFunction<dynamic>>, everything else will fail. You can restore the type arguments afterwards yourself using casting. On the other hand, as stated above, type arguments for NativeFunctions are just ignored anyway.
To concretize the things above, return_types.md lists what may be used as return type, everyhing else will cause a runtime error.
WORKAROUND: If you need something else (e.g. Pointer<Pointer<Pointer<Double>>>), use Pointer<IntPtr> and cast it yourselfe afterwards using Pointer.cast().



Memory (TODO: needs update) #
NOTE: While most of this section is still correct, some of it is now automated.
The first call you sould do when you want to use wasm_ffi is Memory.init(). It has an optional parameter where you can adjust your pointer size. The argument defaults to 4 to represent 32bit pointers, if you use wasm64, call Memory.init(8).
Contraty to dart:ffi where the dart process shares all the memory, on WebAssembly, each instance is bound to a WebAssembly.Memory object. For now, we assume that every WebAssembly module you use has it's own memory. If you think we should change that, open a issue on GitHub and report your usecase.
Every pointer you use is bound to a memory object. This memory object is accessible using the @extra Pointer.boundMemory field. If you want to create a Pointer using the Pointer.fromAddress() constructor, you may notice the optional bindTo parameter. Since each pointer must be bound to a memory object, you can explicitly speficy a memory object here. To match the dart:ffi API, the bindTo parameter is optional. Because it is optional, there has to be a fallback mechanism if no bindTo is specified: The static Memory.global field. If that field is also not set, an exception is thrown when invoking the Pointer.fromAddress() constructor.
Also, each DynamicLibrary is bound to a memory object, which is again accessible with @extra DynamicLibrary.boundMemory. This might come in handy, since Memory implements the Allocator class.

License

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

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