wearthat

Creator: coderz1093

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Description:

wearthat

Flutter Wear ⌚ #
Flutter wear is a library for flutter aspiring to be a one-stop shop for all related features for android wear (We're not there yet, but will slowly get there 🙃).
This library is still in very very early development, and breaking changes may be introduced every version !

Planned features 📋 #

❌ Add support for tile lifecycle events (onTileAddEvent() for example)
❌ Support tile animations
❌ Support hot reload for tiles (only in preview).
❌ Incorporate app themes
❌ Improve UI exceptions
❌ Create wear widgets system (like package:flutter/material.dart)
✅ Upgrade tiles to new version (1.2.0)
❌ Add Tests
✅ Automate tiles syncing
❌ Add support for health services for wear apps and tiles (androidx.wear.protolayout.expression.PlatformHealthSources for tiles, research more for in app service)

Installing #


With Dart:
$ dart pub add flutter_wear


With Flutter:
$ flutter pub add flutter_wear


Manually:


dependencies:
benchmark: ^0.3.0
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Don't forget to set android compileSdkVersion to 34 and minSdkVersion to 28 in the build.gradle !
android {
compileSdkVersion 34
...
defaultConfig {
minSdkVersion 28
}
}
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Features ✨ #
Communication between devices 📞 #
Get all available nodes :
final nodes = Wear.getNodes();
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Send message to device :
// Path is like route, to know where to direct to message
Wear.send(WearMessage.string("PATH", data), nodeId: watch.id /* or phone */);
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Send message to all devices (Fit for cases where only one device is connected) :
Wear.send(WearMessage.string("PATH", data));
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Listen for incoming messages :
Wear.listen("PATH", _onIncomingMessage);

// Dont forget to removeListener !
Wear.removeListener("PATH", _onIncomingMessage);
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Tiles 🍫 #
Tiles can finally be made using Flutter 💙 !
The following code :
class WeatherTile extends Tile<WeatherInfo> {
const WeatherTile();

@override
Future<WeatherInfo?> createState() {
return FakeWeatherProvider().getWeather();
}

@override
TileWidget build(TileContext context, WeatherInfo? state) {
if (state == null) return const Text("Something went wrong...");

return PrimaryLayout(
body: _Forecast(temperature: state.temperature),
title: _Location(location: state.location),
chip: _Humidity(humidity: state.humidity),
);
}

@override
Map<String, TileResourceProvider> resources(TileContext context, WeatherInfo? state) => {
'forecast_cloudy_day': TileResources.asset("assets/weather/forecast_cloudy_day.png"),
'forecast_humidity': TileResources.asset("assets/weather/forecast_humidity.png"),
'location': TileResources.asset("assets/weather/location.png"),
};
}
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Notice of the tile is on the watch tiles carousal between other tiles (Tile Magic 😵).
Learn more about tiles here !
Reading Materials 👓 #

https://developer.android.com/design/ui/wear/guides/surfaces/tiles
https://developer.android.com/training/wearables/tiles
https://developer.android.com/design/ui/wear/guides/foundations/getting-started
The docs, duh

License

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

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