wechat_assets_picker

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Description:

wechat assets picker

Flutter WeChat Assets Picker #









Language: English | 中文
An image picker (also with videos and audios)
for Flutter projects based on the WeChat's UI.
Current WeChat version that UI based on: 8.3.x
UI designs will be updated following the WeChat update in anytime.
To take a photo or a video for assets,
please check the detailed usage in the example,
and head over to wechat_camera_picker.
The package is a standalone extension that can to be used with combination.
See the Migration Guide to learn how to migrate between breaking changes.
Versions compatibility #
The package only guarantees to be working on the stable version of Flutter.
We won't update it in real-time to align with other channels of Flutter.




3.0
3.3
3.7
3.10
3.13
3.16




8.9.0+








8.7.0+








8.5.0+








8.4.0+








8.0.0+








7.3.0+









If you got a resolve conflict error when running flutter pub get,
please use dependency_overrides to fix it.
Package credits #
The package is built from these wonderful packages.



Name
Features




photo_manager
The basic abstractions and management for assets.


extended_image
Preview assets with expected behaviors.


provider
Helps to manage the interaction state of the picker.


video_player
Plays videos and audios correspondingly.



Their implementation should be relatively stable in the package.
If you've found any issues related to them when using the picker,
submit issues to our issue tracker first.

Table of content


Flutter WeChat Assets Picker

Versions compatibility
Package credits
Features ✨

Notes 📝


Projects using this plugin 🖼️
Screenshots 📸
READ THIS FIRST ‼️
Preparing for use 🍭

Flutter
Android

Permissions


iOS
macOS


Usage 📖

Localizations
Simple usage
Detailed usage

Display selected assets
Register assets change observe callback
Upload an AssetEntity with a form data

With http
With dio




Custom pickers


Frequently asked question ❔

Changing the default album name (Recent to others)
Execution failed for task ':photo_manager:compileDebugKotlin'
Create AssetEntity from File or Uint8List (rawData)
Glide warning 'Failed to find GeneratedAppGlideModule'


Contributors ✨
Credits





Features ✨ #

♿ Complete a11y support with TalkBack and VoiceOver
♻️ Fully customizable with delegates override
🎏 Fully customizable theme based on ThemeData
💚 Completely WeChat style (even more)
⚡️ Adjustable performance with different configurations
📷 Image support

🔬 HEIF Image type support (1)


🎥 Video support
🎶 Audio support (2)
1️⃣ Single picking mode
💱 Internationalization (i18n) support

⏪ RTL language support


➕ Special item builder support
🗂 Custom sort path delegate support
📝 Custom text delegate support
⏳ Custom filter options support
💻 macOS support

Notes 📝 #

HEIF (HEIC) images are support to obtain and conversion,
but the display with them are based on Flutter's image decoder.
See flutter/flutter#20522.
Use entity.file or AssetEntityImage for them when displays.
Due to limitations on iOS and macOS, audio can only be fetched within the sandbox.

Projects using this plugin 🖼️ #



name
pub
github




insta_assets_picker





Screenshots 📸 #


























READ THIS FIRST ‼️ #
Be aware of below notices before you started anything:

Due to understanding differences and the limitation of a single document,
documents will not cover all the contents.
If you find nothing related to your expected features and cannot understand about concepts,
run the example project and check every options first.
It has covered 90% of regular requests with the package.
The package deeply integrates with the photo_manager plugin,
make sure you understand these two concepts as much as possible:

Asset (photos/videos/audio) - AssetEntity
Assets collection (albums/libraries) - AssetPathEntity



When you have questions about related APIs and behaviors,
check photo_manager's API docs for more details.
Most usages are detailed covered by the example.
Please walk through the example carefully
before you have any questions.
Preparing for use 🍭 #
Flutter #
Run flutter pub add wechat_assets_picker,
or add wechat_assets_picker to pubspec.yaml dependencies manually.
dependencies:
wechat_assets_picker: ^latest_version
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The latest stable version is:

The latest dev version is:

Then import the package in your code:
import 'package:wechat_assets_picker/wechat_assets_picker.dart';
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Android #
When using the package, please upgrade
targetSdkVersion and compileSdkVersion to 33.
Otherwise, no assets can be fetched on Android 13.
Permissions



Name
Required
Declared
Max API Level
Others




READ_EXTERNAL_STORAGE
YES
YES
32



WRITE_EXTERNAL_STORAGE
NO
NO
29



ACCESS_MEDIA_LOCATION
YES*
NO
N/A
Required when reading EXIF


READ_MEDIA_IMAGES
YES*
YES
N/A
Required when reading images


READ_MEDIA_VIDEO
YES*
YES
N/A
Required when reading videos


READ_MEDIA_AUDIO
YES*
YES
N/A
Required when reading audios



If you're targeting Android SDK 33+,
and you don't need to load photos, videos or audios,
consider declare only relevant permission in your apps, more specifically:
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
package="com.your.app">
<!--Requesting access to images and videos.-->
<uses-permission android:name="android.permission.READ_MEDIA_IMAGES" />
<uses-permission android:name="android.permission.READ_MEDIA_VIDEO" />
<!--When your app has no need to access audio, remove it or comment it out.-->
<!--<uses-permission android:name="android.permission.READ_MEDIA_AUDIO" />-->
</manifest>
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iOS #

Platform version has to be at least 11.0.
Modify ios/Podfile and update accordingly.
platform :ios, '11.0'
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Remove the # heading if the line starts with it.
Add the following content to Info.plist.

<key>NSPhotoLibraryUsageDescription</key>
<string>Replace with your permission description.</string>
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macOS #

Platform version has to be at least 10.15.
Modify macos/Podfile and update accordingly.
platform :osx, '10.15'
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Remove the # heading if the line starts with it.
Set the minimum deployment target of the macOS to 10.15.
Use XCode to open macos/Runner.xcworkspace .
Follow the iOS instructions and modify Info.plist accordingly.

Usage 📖 #
Localizations #
When you're picking assets, the package will obtain the Locale?
from your BuildContext, and return the corresponding text delegate
of the current language.
Make sure you have a valid Locale in your widget tree that can be accessed
from the BuildContext. Otherwise, the default Chinese delegate will be used.
Embedded text delegates languages are:

简体中文 (default)
English
העברית
Deutsche
Локализация
日本語
مة العربية
Délégué
Tiếng Việt
Türkçe Yerelleştirme

If you want to use a custom/fixed text delegate, pass it through the
AssetPickerConfig.textDelegate.
Simple usage #
final List<AssetEntity>? result = await AssetPicker.pickAssets(context);
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Use AssetPickerConfig for more picking behaviors.
final List<AssetEntity>? result = await AssetPicker.pickAssets(
context,
pickerConfig: const AssetPickerConfig(),
);
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Fields in AssetPickerConfig:



Name
Type
Description
Default




selectedAssets
List<AssetEntity>?
Selected assets. Prevent duplicate selection.
null


maxAssets
int
Maximum asset that the picker can pick.
9


pageSize
int?
Number of assets per page. Must be a multiple of gridCount.
80


gridThumbnailSize
ThumbnailSize
Thumbnail size for the grid's item.
ThumbnailSize.square(200)


pathThumbnailSize
ThumbnailSize
Thumbnail size for the path selector.
ThumbnailSize.square(80)


previewThumbnailSize
ThumbnailSize?
Preview thumbnail size in the viewer.
null


requestType
RequestType
Request type for picker.
RequestType.common


specialPickerType
SpecialPickerType?
Provides the option to integrate a custom picker type.
null


keepScrollOffset
bool
Whether the picker should save the scroll offset between pushes and pops.
null


sortPathDelegate
SortPathDelegate<AssetPathEntity>?
Path entities sort delegate for the picker, sort paths as you want.
CommonSortPathDelegate


sortPathsByModifiedDate
bool
Whether to allow sort delegates to sort paths with FilterOptionGroup.containsPathModified.
false


filterOptions
PMFilter?
Allow users to customize assets filter options.
null


gridCount
int
Grid count in picker.
4


themeColor
Color?
Main theme color for the picker.
Color(0xff00bc56)


pickerTheme
ThemeData?
Theme data provider for the picker and the viewer.
null


textDelegate
AssetPickerTextDelegate?
Text delegate for the picker, for customize the texts.
AssetPickerTextDelegate()


specialItemPosition
SpecialItemPosition
Allow users set a special item in the picker with several positions.
SpecialItemPosition.none


specialItemBuilder
SpecialItemBuilder?
The widget builder for the special item.
null


loadingIndicatorBuilder
IndicatorBuilder?
Indicates the loading status for the builder.
null


selectPredicate
AssetSelectPredicate
Predicate whether an asset can be selected or unselected.
null


shouldRevertGrid
bool?
Whether the assets grid should revert.
null


limitedPermissionOverlayPredicate
LimitedPermissionOverlayPredicate?
Predicate whether the limited permission overlay should be displayed.
null


pathNameBuilder
PathNameBuilder<AssetPathEntity>?
Build customized path (album) name with the given path entity.
null


assetsChangeCallback
AssetsChangeCallback<AssetPathEntity>?
The callback that will be called when the system notifies assets changes.
null


assetsChangeRefreshPredicate
AssetsChangeRefreshPredicate<AssetPathEntity>?
Whether assets changing should call refresh with the given call and the current selected path.
null


shouldAutoPlayPreview
bool
Whether the preview should auto play.
false




When maxAssets equals to 1 (a.k.a. single picking mode),
use SpecialPickerType.noPreview will immediately select asset
clicked (pressed) by the user and popped.
limitedPermissionOverlayPredicate lives without persistence,
if you want to ignore the limited preview after restart,
you'll need to integrate with your own saving methods.

Detailed usage #
We've put multiple common usage
with the packages in the example.
You can both found List<PickMethod> pickMethods in
here
and here,
which provide methods in multiple picking and single picking mode.
Assets will be stored temporary and displayed at the below of the page.
Display selected assets
The AssetEntityImage and AssetEntityImageProvider
can display the thumb image of images & videos,
and the original data of image.
Use it like a common Image and ImageProvider.
AssetEntityImage(asset, isOriginal: false);
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Or:
Image(image: AssetEntityImageProvider(asset, isOriginal: false));
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Register assets change observe callback
// Register callback.
AssetPicker.registerObserve();

// Unregister callback.
AssetPicker.unregisterObserve();
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Upload an AssetEntity with a form data
There are multiple ways to upload an AssetEntity with I/O related methods.
Be aware, I/O related methods will consume performance
(typically time and memory), they should not be called frequently.
With http
http package: https://pub.dev/packages/http
The http package uses
MultipartFile
to handle files in requests.
Pseudo code:
import 'package:http/http.dart' as http;

Future<void> upload() async {
final entity = await obtainYourEntity();
final uri = Uri.https('example.com', 'create');
final request = http.MultipartRequest('POST', uri)
..fields['test_field'] = 'test_value'
..files.add(await multipartFileFromAssetEntity(entity));
final response = await request.send();
if (response.statusCode == 200) {
print('Uploaded!');
}
}

Future<http.MultipartFile> multipartFileFromAssetEntity(AssetEntity entity) async {
http.MultipartFile mf;
// Using the file path.
final file = await entity.file;
if (file == null) {
throw StateError('Unable to obtain file of the entity ${entity.id}.');
}
mf = await http.MultipartFile.fromPath('test_file', file.path);
// Using the bytes.
final bytes = await entity.originBytes;
if (bytes == null) {
throw StateError('Unable to obtain bytes of the entity ${entity.id}.');
}
mf = http.MultipartFile.fromBytes('test_file', bytes);
return mf;
}
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With dio
dio package: https://pub.dev/packages/dio
The dio package also uses
MultipartFile
to handle files in requests.
Pseudo code:
import 'package:dio/dio.dart' as dio;

Future<void> upload() async {
final entity = await obtainYourEntity();
final uri = Uri.https('example.com', 'create');
final response = dio.Dio().requestUri(
uri,
data: dio.FormData.fromMap({
'test_field': 'test_value',
'test_file': await multipartFileFromAssetEntity(entity),
}),
);
print('Uploaded!');
}

Future<dio.MultipartFile> multipartFileFromAssetEntity(AssetEntity entity) async {
dio.MultipartFile mf;
// Using the file path.
final file = await entity.file;
if (file == null) {
throw StateError('Unable to obtain file of the entity ${entity.id}.');
}
mf = await dio.MultipartFile.fromFile(file.path);
// Using the bytes.
final bytes = await entity.originBytes;
if (bytes == null) {
throw StateError('Unable to obtain bytes of the entity ${entity.id}.');
}
mf = dio.MultipartFile.fromBytes(bytes);
return mf;
}
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Custom pickers #
AssetPickerBuilderDelegate, AssetPickerViewerBuilderDelegate,
AssetPickerProvider and AssetPickerViewerProvider
are all exposed and overridable.
You can extend them and use your own
type with generic type <A: Asset, P: Path>,
then implement abstract methods.
To know about how to fully customize themes, widgets or layouts.
See how to customize delegates in the custom pickers page in the
example.
You can submit PRs to create your own implementation
if you found your implementation might be useful for others.
See Contribute custom implementations for more details.
Frequently asked question ❔ #
Changing the default album name (Recent to others) #
Recent is the fix album name for the ALL assets on Android
since the all assets' album is not an actual album, it only represents all media data records.
To solve that on Android, use pathNameBuilder, for example:
AssetPickerConfig(
pathNameBuilder: (AssetPathEntity path) => switch (path) {
final p when p.isAll => '最近',
// You can apply similar conditions to other common paths.
_ => path.name,
},
)
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Other albums or albums on other platforms (iOS/macOS) will follow
the configured system localization and supported localizations.
pathNameBuilder is available for all albums.
Execution failed for task ':photo_manager:compileDebugKotlin' #
See photo_manager#561 for more details.
Create AssetEntity from File or Uint8List (rawData) #
In order to combine this package with camera shooting or something related,
there's a solution about how to create an AssetEntity
with File or Uint8List object.
final File file = your_file; // Your `File` object
final String path = file.path;
final AssetEntity fileEntity = await PhotoManager.editor.saveImageWithPath(
path,
title: basename(path),
); // Saved in the device then create an AssetEntity

final Uint8List data = your_data; // Your `Uint8List` object
final AssetEntity imageEntity = await PhotoManager.editor.saveImage(
file.path,
title: 'title_with_extension.jpg',
); // Saved in the device then create an AssetEntity
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Notice: If you don't want to keep the file in your device,
use File for operations as much as possible.
Deleting an AssetEntity might cause system popups show:
final List<String> result = await PhotoManager.editor.deleteWithIds(
<String>[entity.id],
);
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See photo_manager#from-raw-data
and photo_manager#delete-entities
for more details.
Glide warning 'Failed to find GeneratedAppGlideModule' #
W/Glide (21133): Failed to find GeneratedAppGlideModule.
You should include an annotationProcessor compile dependency on com.github.bumptech.glide:compiler
in you application ana a @GlideModule annotated AppGlideModule implementation
or LibraryGlideModules will be silently ignored.
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Glide needs annotation to keep singleton,
prevent conflict between instances and versions,
so while the photo manager uses Glide to implement image features,
the project which import this should define its own AppGlideModule.
See Glide Generated API docs for implementation.
Contributors ✨ #
Many thanks to these wonderful people (emoji key):






Alex Li💻 🎨 📖 💡 🤔 🚧 💬 👀 ️️️️♿️ 🌍
Caijinglong💡 🤔
Marcel Schneider🐛 💻 🤔
ganlanshu0211🐛 🤔
JasonHezz🐛 💻
Yaniv Shaked🌍 💻 🐛 🚧
avi-yadav💻


Letalus🐛 🌍
greymag🌍
Nickolay Savchenko🎨
Kosuke Saigusa🌍
三闻书店📖
DidiosFaust🌍
xiejie🐛


Ahmed Masoud 🌍
luomo-pro️️️️♿️ 🐛
paigupai🌍
Muhammad Taqi Abdul Aziz📖
何锦余🐛
Leon Dudlik🐛
Maël💻 🚧


dddrop💻
Nguyen Phuc Loi🌍
Cevheri🌍
mirimhee🌍
Amos🐛






This project follows the
all-contributors specification.
Contributions of any kind welcomed!!
Credits #

Every aspect of IntelliJ IDEA has been designed to maximize developer productivity.
Together, intelligent coding assistance and ergonomic design make development not only productive but also enjoyable.

Thanks to JetBrains
for allocating free open-source licenses for IDEs
such as IntelliJ IDEA.

License

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

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