win32_gamepad

Creator: coderz1093

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Description:

win32 gamepad

A package that provides a friendly Dart API for accessing gamepads connected to
a Windows machine.
This package builds on top of the Dart win32 package,
offering a high-level Dart wrapper that avoids the need for users to understand
FFI or write directly to the Win32 API.
Usage #
Having imported the package, you can get a Gamepad object as follows:
final gamepad = Gamepad(0); // primary controller
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Windows allows up to four gamepads to be connected at once. You can poll the
gamepad for status by calling updateState() and
then inspecting the state object during a game loop;
this contains values for the various buttons, triggers and thumbsticks.
You can also trigger vibrations with the vibrate
method, which activates one of the two rumble motors on a typical gamepad.
Example #
A simple example of using the gamepad:
import 'dart:io';

import 'package:win32_gamepad/win32_gamepad.dart';

void main() {
for (var idx = 0; idx < 4; idx++) {
final gamepad = Gamepad(idx);
final connectionStatus =
gamepad.state.isConnected ? 'connected' : 'disconnected';
print('Gamepad $idx is $connectionStatus.');
}

print('Testing first gamepad.');
final gamepad = Gamepad(0);
if (gamepad.isConnected) {
final GamepadBatteryInfo(:batteryLevel, :batteryType) =
gamepad.gamepadBatteryInfo;
print('Battery type is ${batteryType.name}.');
print('Battery level is ${batteryLevel.name}.');

print('Vibrating left motor (half intensity).');
gamepad.vibrate(leftMotorSpeed: 32767);
sleep(const Duration(milliseconds: 1000));

print('Vibrating right motor (half intensity).');
gamepad.vibrate(rightMotorSpeed: 32767);
sleep(const Duration(milliseconds: 1000));

print('Vibrating both motors (full intensity).');
gamepad.vibrate(leftMotorSpeed: 65535, rightMotorSpeed: 65535);
sleep(const Duration(milliseconds: 1000));

print('Turning off vibration.');
gamepad.vibrate(leftMotorSpeed: 0, rightMotorSpeed: 0);
}
}
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Alternatively, a more sophisticated example is available in the
example\inspector\ directory in the form of a Flutter app that shows how you
can use this to monitor the status of buttons in a simple game loop:

Feature requests and bugs #
Please file feature requests and bugs at the
issue tracker.

License

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

Files:

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