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wiz
💥 A Dart connector for WiZ devices.💥
Features #
wiz discovery devices
turn On/Off
set/get rgb
get temp
set cold white
set warm white
set/get brightness
set scene
Getting started #
The discovery works with a UDP Broadcast request and collects all bulbs in the network.
WizLight(): Creates an instance of a WiZ Light Bulb. Constructed with the IP of the bulb.
Bulb paramters (UDP RAW) #
sceneId - calls one of the predefined scenes (int from 1 to 32) List of names in code
speed - sets the color changing speed in percent
dimming - sets the dimmer of the bulb in percent
temp - sets the color temperature in kelvins
r - red color range 0-255
g - green color range 0-255
b - blue color range 0-255
c - cold white range 0-255
w - warm white range 0-255
id - the bulb id
state - whether it's on or off
schdPsetId - rhythm id of the room
Usage #
Discover all bulbs in the network via broadcast datagram (UDP).
function takes the discovery object and returns a list of wizlight objects.
NOTE: please use wifiBroadcast value return by the function
final info = NetworkInfo();
final wifiBroadcast = await info.getWifiBroadcast();
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as broadcast space, for avoiding issues when you running the project in your physical device.
await findWizlights(broadcastSpace: wifiBroadcast ?? "255.255.255.255");
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Example UDP request #
Send message to the bulb: {"method":"setPilot","params":{"r":255,"g":255,"b":255,"dimming":50}} Response: {"method":"setPilot","env":"pro","result":{"success":true}}
Get state of the bulb: {"method":"getPilot","params":{}} Responses:
import 'package:example/light_control.dart';
import 'package:flutter/material.dart';
import 'package:network_info_plus/network_info_plus.dart';
import 'package:wiz/wiz.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: const MyHomePage(title: 'Flutter Wiz example'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
List<WizLight> wizLight = [];
bool isLoading = false;
void _incrementCounter() async {
setState(() {
isLoading = true;
});
final info = NetworkInfo();
final wifiBroadcast = await info.getWifiBroadcast();
debugPrint(wifiBroadcast);
wizLight =
await findWizlights(broadcastSpace: wifiBroadcast ?? "255.255.255.255");
setState(() {
isLoading = false;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: isLoading
? const CircularProgressIndicator()
: ListView.builder(
itemCount: wizLight.length,
itemBuilder: (context, index) {
return _Bulb(wizLight: wizLight[index]);
},
)),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.sync),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
class _Bulb extends StatefulWidget {
const _Bulb({required this.wizLight});
final WizLight wizLight;
@override
State<_Bulb> createState() => __BulbState();
}
class __BulbState extends State<_Bulb> {
@override
Widget build(BuildContext context) {
return FutureBuilder<Map<String, dynamic>>(
future: widget.wizLight.status,
builder: (_, snapshot) {
if (snapshot.hasData) {
return GestureDetector(
onTap: () {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => LightControl(
wizLight: widget.wizLight,
)),
);
},
child: ListTile(
leading: Icon(
Icons.light,
color: Color.fromRGBO(widget.wizLight.rgb[0],
widget.wizLight.rgb[1], widget.wizLight.rgb[2], 1),
),
title: Text(widget.wizLight.ip),
subtitle: Text(widget.wizLight.mac),
trailing: _Switch(
lightOn: snapshot.data?.keys.contains('result') ?? false
? snapshot.data?['result']?['state'] ?? false
: false,
wizLight: widget.wizLight)),
);
} else {
return Container();
}
});
}
}
class _Switch extends StatefulWidget {
const _Switch({
required this.lightOn,
required this.wizLight,
});
final bool lightOn;
final WizLight wizLight;
@override
State<_Switch> createState() => _SwitchState();
}
class _SwitchState extends State<_Switch> {
late bool isLo;
@override
void initState() {
isLo = widget.lightOn;
super.initState();
}
@override
Widget build(BuildContext context) {
return Switch(
value: isLo,
activeColor: Colors.red,
onChanged: (bool value) {
setState(() {
isLo = value;
});
!isLo
? widget.wizLight.turnOff()
: widget.wizLight.turnOn(PilotBuilder(brightness: 255));
},
);
}
}
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Additional information #
This package was only tested under iOS Operative System.
This package is still under development, but I will do everything in my power to finish it as soon as possible. For now feel free to try it.
For personal and professional use. You cannot resell or redistribute these repositories in their original state.
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