zeroconnect

Creator: coderz1093

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zeroconnect

zeroconnect #
Uses NSD to automagically create data streams over the local network.
A translation of https://github.com/Erhannis/zeroconnect into Flutter. Some statements/code may be slightly inaccurate or weird as a result.
Note that I've had some problems getting various NSD/MDNS/Zeroconf/etc. implementations to accept the same type structure or work together,
so this currently won't communicate with the python version, though it feels a sliver away from being able to do so.
Uses NSD, which means this has its requirements:
Table of Contents

Permissions
Usage
YOURSERVICEID
Tips
License

Permissions #
Android #
Add the following permissions to your manifest:
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.CHANGE_WIFI_MULTICAST_STATE" />
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iOS #
Add the following permissions to your Info.plist, replacing "YOURSERVICEID" appropriately:
<key>NSLocalNetworkUsageDescription</key>
<string>Required to discover local network devices</string>
<key>NSBonjourServices</key>
<array>
<string>_YOURSERVICEID._tcp</string>
</array>
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Usage #
One or more servers, and one or more clients, run connected to the same LAN. (Wifi or ethernet.)
Most basic #
Service:
import 'package:zeroconnect/zeroconnect.dart';

Future<void> main() async {
WidgetsFlutterBinding.ensureInitialized(); // This is not needed if the usual `runApp` has already been called
await ZeroConnect().advertise(serviceId: "YOURSERVICEID", callback: (messageSock, nodeId, serviceId) async {
print("got message connection from $nodeId");
var str = await messageSock.recvString();
print(str);
await messageSock.sendString("Hello from server");
});
}
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Client:
import 'package:zeroconnect/zeroconnect.dart';

Future<void> main() async {
var messageSock = await ZeroConnect().connectToFirst(serviceId: "YOURSERVICEID");
await messageSock?.sendString("Hello from client");
var str = await messageSock?.recvBytes();
print(str);
}
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Less basic #
// You can receive a String as bytes, but note you can't always receive bytes as a string, AFAIK
Service:
import 'package:zeroconnect/zeroconnect.dart';

const SERVICE_ID = "YOURSERVICEID";

Future<void> main() async {
WidgetsFlutterBinding.ensureInitialized(); // This is not needed if the usual `runApp` has already been called
var zc = ZeroConnect(localId: "SERVER_ID");
await zc.advertise(serviceId: SERVICE_ID, callback: (messageSock, nodeId, serviceId) async {
print("got message connection from $nodeId");
// If you also want to spontaneously send messages, pass the socket to e.g. another thread.
while (true) {
var str = await messageSock.recvString();
print("$str");
switch (str) {
case "enable jimjabber":
print("ENABLE JIMJABBER");
break;
case "save msg:":
var toSave = await messageSock.recvBytes();
print("SAVE MESSAGE $toSave");
break;
case "marco":
await messageSock.sendString("polo");
print("PING PONGED");
break;
case null:
print("Connection closed from $nodeId");
await messageSock.close();
return;
default:
print("Unhandled message: $str");
break;
}
// Use messageSock.sock for e.g. sock.remoteAddress
// I recommend messageSock.close() after you're done with it - but it'll get closed on zc.close(), at least
}
});
// You may call zc.close(), when you want to shut down existing stuff
}
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Client:
import 'package:zeroconnect/zeroconnect.dart';

const SERVICE_ID = "YOURSERVICEID";

Future<void> main() async {
var zc = ZeroConnect(localId: "CLIENT_ID"); // Technically the nodeId is optional; it'll assign you a random UUID

var ads = await zc.scan(serviceId: SERVICE_ID, time: const Duration(seconds: 5));
// OR: var ads = await zc.scan(serviceId: SERVICE_ID, nodeId: NODE_ID);
// An `Ad` contains a `serviceId` and `nodeId` etc.; see `Ad` for details
var messageSock = await zc.connect(ads.first); // See also (ZeroConnect).connectRaw
// OR: var messageSock = await zc.connectToFirst(serviceId: SERVICE_ID);
// OR: var messageSock = await zc.connectToFirst(serviceId: SERVICE_ID, nodeId: NODE_ID, time: const Duration(seconds: 10));
// Perhaps one day you will be able to specify a nodeId alone, but I had some problems when doing that I haven't fixed, yet.

await messageSock?.sendString("enable jimjabber");
await messageSock?.sendString("save msg:");
await messageSock?.sendString("i love you");
await messageSock?.sendString("marco");
print("rx: ${await messageSock?.recvString()}");

// ...

await zc.close();
}
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You can also get raw sockets rather than MessageSockets, if you prefer.
See e.g. (ZeroConnect).advertiseRaw and (ZeroConnect).connectRaw.
...Actually, I haven't tested them, and it's possible that because I initially wrap the Socket with
a MessageSocket for some handshake stuff, that MessageSocket may interfere with using the raw
Socket. Sorry.
//DUMMY Look into fixing that, and maybe add example code
There's a few other functions you might find useful. Check autocomplete, look at the source code.
YOURSERVICEID #
It is reported ( #3 ) that your service id must be 1-15 chars long, and consist only of a combination of a-z A-Z 0-9. I haven't checked it personally, but I do remember encountering something like that (possibly platform-dependent), so if you're having trouble, check that your service id conforms to those limits.
Tips #
Be careful not to have two nodes recv from each other at the same time, or they'll deadlock.
However, you CAN have them send at the same time (at least according to my tests).
ZeroConnect is intended to be manipulated via its methods, but it probably won't immediately explode if you
read the data in the fields.
Note that some computers/networks block mdns/nsd/zeroconf, or external connection attempts, etc.
Calling broadcast will automatically clean up dead connections. ...Theoretically. The once I tested that in Flutter, the send threw no error.
If you close your socket immediately after sending a message, the data may not finish sending. Not my fault; blame socket.
broadcast uses MessageSockets, so if you're using a raw socket, be aware the message will be prefixed with a header, currently
an 8 byte unsigned big-endian long representing the length of the subsequent message, followed by the same but reversed and
inverted (xor with 8 bytes of 0xFF). See MessageSocket.
See near the start of zeroconnect.dart to see logging settings, or do like so:
import 'package:zeroconnect/zeroconnect.dart';

void main() {
ZC_LOGGING = 10; // 4+ for everything, atm; -1 for nothing except uncaught exceptions
// ...
}
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zeroconnect.dart also contains some presets; ERROR/WARN/INFO/VERBOSE/DEBUG atm.
RetransmittingMSock might be useful to you, as well, though I haven't incorporated it into zeroconnect - TCP should already handle reliability etc.
License #
zeroconnect is distributed under the terms of the MIT license.
TODO #
ssl
lower timeouts?
connect to all, forever?
connection callback
maybe some automated tests?
.advertiseSingle to get one connection? for quick stuff?
I don't think either direction detects disconnects, for some reason
interoperate with the python version

License

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

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